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6 posts tagged with "CARLA"

CARLA autonomous driving simulator

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Debugging CARLA's Digital Twin Tool: Getting the OSM-to-Map Pipeline Running

· 9 min read
Yi-Chen Zhang
Lead Engineer, AI and Autonomous

CARLA ships an experimental Digital Twin Tool that turns a region of OpenStreetMap data into a procedurally generated 3D driving environment — road network, buildings, and all — directly inside the Unreal Engine editor. I wanted to try it on a small Plymouth region. What I actually got was a multi-day debugging session across a C++ renderer, a Blueprint-facing plugin, and the Unreal Editor itself before the pipeline would even run end-to-end. This post is about that debugging process, not a victory lap — the generated map still has real problems, which I'll get into at the end.

Turning Real Driving Logs into Closed-Loop CARLA Scenarios with Cam2Sim

· 5 min read
Yi-Chen Zhang
Lead Engineer, AI and Autonomous

Simulators are great for autonomous driving testing because they're safe, reproducible, and fully controllable — but their rendered worlds usually look nothing like the real world. A perception or end-to-end driving model that performs well in simulation can behave very differently once it sees real camera data. This is the classic sim-to-real gap, and it's the problem a recent paper called Cam2Sim: Neural Scenario Reconstruction for Closed-Loop Autonomous Driving Simulation sets out to close.

Rendering Photorealistic Scenes in CARLA with NVIDIA NuRec

· 5 min read
Yi-Chen Zhang
Lead Engineer, AI and Autonomous

If you've spent any time in CARLA, you know its strength and its limit at the same time: it's a fantastic, fully controllable simulator, but its Unreal Engine art assets look like a simulator. Buildings, road textures, foliage — it's all clearly synthetic. For a lot of autonomous driving development, that's fine. But when you're trying to close the sim-to-real gap, that visual gap matters.